Ten slices, ten numbers, one through ten. It is the quickest way to get a whole number in that range when you want everyone to watch the result appear, rather than read it off a screen after a hidden calculation.
When to use it
Early math lessons lean on it for counting and number sense. The child spins, then claps, hops or stacks blocks that many times, which connects the written digit to a real quantity.
Fitness and movement breaks use it to set repetitions. Land on seven and the whole class does seven jumping jacks, seven squats or seven arm circles.
Game nights use it as a ten-sided die, to decide how many spaces to move, how many seconds a player gets or how many points a round is worth.
Ideas
- Guess the number: everyone writes a guess before the spin, and anyone who is right or one away scores a point.
- Addition race: spin twice and shout the sum; for older kids, multiply the two results instead.
- Odd or even: call it before the wheel stops, then check together.
- Compliment count: give the person next to you as many compliments as the wheel says.
Variations
- Remove 1 and 2 if small numbers make your activity too easy, or delete everything above 5 for preschoolers.
- Type in more numbers to stretch the range to 20 or 100; for very large ranges the random number tool is quicker.
- Give the middle numbers extra weight, such as 5*2 and 6*2, if you want results to cluster around the center.
Tips
- Count wins mode keeps a tally of each number, which makes a neat introduction to probability and charts.
- Project the wheel in full screen and press Space so the whole room sees the number at once.
- For a set of numbers with no duplicates, such as a running order, switch to no repeats until everyone is picked.
Make it yours
Change any entry, weight or color above, or open a copy of this wheel to edit and share as your own. This page always keeps its original entries.